CleanRip | |
General | |
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Author(s) | emu_kidid |
Type | System tool |
Version | Version 2.1.1 |
Licence | GNU GPL v2 |
Links | |
Download | |
Source | |
Peripherals | |
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CleanRip is a Gamecube and Wii optical disc backup tool for the Nintendo Wii.
GameCube Information. GameCube console, was developed under the codename Dolphin, belongs to the 128-bit era or sixth generation of video games consoles (with the Dreamcast, PlayStation, Playstation 2 and Xbox). It was presented to the public together with the GameBoy Advance and several games on Nintendo’s Space World 2000 exhibition, held from August 23 to 27 in Japan. Item description: Console's executable file converter toolAllow conversion between.dol,.elf and.bin fileCODEDolTool v0.3 - loser 2003oO What is a Dol file Ooa dol file is a gamecube executable file.when compiling code for gamecube, an elf file is the typicaloutput file format. The elf file is then converted into a dol file.a dol file can be thought of as a simplified elf file.oO So what can. The files with the titles 'dol2gci','dollz3', and 'dolxz'-are those the dol. I don't think they are, but I just wanted to double check, because the file type doesn't say it is. GC Bootable Disc GUI doesn't recognize them as dol. Then again, I don't know, I'm very new to this. What am I doing wrong?
The 'Clean' in CleanRip comes from the fact that this tool does not require nor utilize any custom IOS (cIOS). It simply requires that you have the latest Homebrew Channel (HBC) installed. Also, if it finds that IOS58 is installed, you will be able to rip discs at USB 2.0 speeds.
- 2Changes
- 6Known Issues
Usage
Extract the .zip archive to your card and run it via the Homebrew Channel. Follow the on-screen instructions.
Changes
2.1.1 (November 10th, 2019)
- Option to remember settings for an entire ripping session
- Enable 32MHz mode on GameCube for slightly faster rips
- ETA and read speed is now based on the data read in the last second
- Tidy up the main read loop
- XenoGC patching workaround
2.1.0 (October 31st, 2019)
- Fix crash on verify disk and other minor fixes
- Fix DAT downloading issue (Wii DAT is > 1MB)
- Add SD2SP2 (GameCube Serial Port 2) support
- Add Datel disc dumping support
- Fix build issues/warnings with latest devKitPPC
- Disable DAT downloading from GameCube (no DNS support)
- Fix message prompts not appearing
2.0.0 (July 28th, 2013)
- GameCube version integrated into one codebase
- GX GUI
- Fix disc dumping on Wii U (Wii discs only of course)
- Fix ETA calculation on non GC discs
- Fix fatUnmount
- Stop larger than 4GB chunks on FAT FS
- Fix potential issue when read error occurs
1.0.5 (June 29th, 2012)
- Built with latest libOGC git (as of 30/06/2012)
- Built with libntfs-2012-1-15 (SVN Rev 13)
- Async read/write support for faster dumps (tueidj)
- Fixed time remaining to be accurate (tueidj)
- Fixed a potential bug when writing next chunk (tueidj)
- Fixed redump.org DAT file downloads (now re-hosted on gc-forever.com)
- Use proper DVD init from PPC and kill the starlet DVD IRQ (tueidj)
- Fixed Motor Off error message at the end of dumps
1.0.4 (September 25th, 2010)
- Added redump.org DAT file downloading
- Added more info to the dumpinfo.txt
- Fixed rip completion time not showing up
- Fixed NTFS issues (failed to create file/etc)
1.0.3 (September 20th, 2010)
- Added SHA-1 and CRC32 calculation (all saved to disk)
- Fixed redump.org verification on second and subsequent files
- Compiled with the latest libFAT & libOGC
1.0.2 (September 19th, 2010)
- Added redump.org in-program verification (see FAQ section)
- Added auto file splitting (i.e. ripping a Wii disc to a large FAT32 hdd)
- Fixed BCA dumping (GC & Wii disc)
- Fixed Multi-Disc rip file names
- Fixed Crashes on disc init
1.0.1 (September 14th, 2010)
- Added experimental BCA dumping (Wii disc only)
- Added MD5 sum saving
- Fixed Speed/ETA calculation
- Fixed file split issues
- Fixed SD/USB re-init issues
- Hopefully random code dumps with Wiimote are gone
Features
- FAT32 / NTFS file system support
- USB 2.0 support
- Front SD Support
- Gamecube / Wii / Wii Dual layer disc dumping
- BCA ripping to disk
- File Splitting (Maximum file size (only on NTFS) or 1, 2, 3 GB)
- MD5/SHA-1/CRC32/Disc version are saved to disk
- Redump.org in-program verification for known rips
Requirements
- Wii running the latest HBC (http://bootmii.org)
- Wii or GC Controller
- USB or SD storage device (>1.35GB free space)
Credits
libNTFS - Tantric/rodries (http://code.google.com/p/wiimc/source/browse/#svn/trunk/libs/libntfs)
Gamecube Dol Files Download Pc
libOGC/devKitPPC - shagkur / WinterMute
Team Twiizers for the HBC/Bootmii (http://bootmii.org).. and you, the users of course :)
Known Issues
NTFS issues
NTFS was broken on versions 1.0.2 and 1.0.3 - but was fixed in 1.0.4.
Issues with modchips
When dumping GC Games, if you have a Wiikey/Modchip installed, make sure region patching is turned off, especially the 'Full GC Regionfree' feature that Wiikey has as it will produce bad rips.
Wii DAT download
The Wii/GC DAT files from redump.org fail to download. To manually obtain these files, download the latest version of the 'Datfiles, Cuesheets, and GDIs compilation' from Here. Extract the Wii and GC dat files. Rename the files to wii.dat and gc.dat and place them in the root directory of the device you will use to rip discs with.
Support
If you're having any issues, drop by the forums at http://www.gc-forever.com/ and post your question.
Older versions
Older versions are available at Google Code.
Gamecube Dol Files Download Free
If you only have a GameCube, and you don’t mind spending a bit of money on a homebrew device (the cheapest of which is $20), this guide will go over how to do so.
Before you get started you’ll need:
- A GameCube
- A way to run homebrew. Go to Running GCN Homebrew for more information.
Step 1: Download and install GCMM
Go to the GCMM page to download the latest version of GCMM. Inside, there is a folder with the same name as the zip file. Inside that folder, there is a “gamecube” folder. Inside of that folder, there is a .dol file. Copy that file your homebrew storage device, usually an SD card.
Step 2: Copy the SD Remix Lite save file
On your homebrew storage device, usually an SD card, create a folder at the root of your SD card called “MCBACKUP” in all capital letters.
If you haven’t already, download the latest version of SD Remix Lite for your version of SSBM. You can get it at the SD Remix Lite Download page. It should be a zip file with a .gci file inside.
Copy the .gci file from the SD Remix Lite zip into the “MCBACKUP” folder you just created.
Step 3: Run GCMM on your GameCube
Using whatever homebrew device you use, navigate to the GCMM dol and run it.
Note: If you are using the SD Media Launcher, we recommend you put the SD Media Launcher in Slot B and your memory card in Slot A, as GCMM tends to not work the other way around.
When it starts, it may ask you which slot you’ve put the SD Gecko in. If you are using the SD Media Launcher, this is the slot that the SD Media Launcher is in. If you’ve put the SD Media Launcher in slot B, press “B” to indicate so (press “A” if it is in slot A). You should now be at the main menu, where it says “Choose your mode”.
Step Optional: Backup your existing save file
If you already have an existing SSBM save file, installing SD Remix Lite to your memory card will overwrite that save file. Fortunately, you can backup your save file to restore it later. If you want to make a backup of it, you may do so at this time.
To do the backup, choose “Backup”, which is the “Y” button.
It will ask you which slot to read from. Pick whichever slot your memory card is currently in.
It will now have a list of save files currently on your memory card. From the list, pick the one that says “01-GALE-SuperSmashBros0110290334” (or “01-GALP-SuperSmashBros0110290334” for our PALs in parts the world), by highlighting it and pressing “A”. It will tell you when it has finished backing up the save file.
Step 4: Restore the SD Remix Lite save file onto your memory card
We now want to choose “Restore”, which is the “X” button.
It now asks you to choose a memory card slot to restore to. Choose whichever slot has the memory card in it.
There should be at least one save file called “01-GALE-SuperSmashBros0110290334” (or “01-GALP-SuperSmashBros0110290334” for our PALs in parts the world). If you’ve made a backup, there will be multiple with the same name. You can double check the dates of each save file, but the SD Remix Lite save file is likely to be the last one listed of that name. Highlight that one and press “A” to start restoring.
If you have an SSBM save file on the memory card already, it will prompt whether you want to overwrite your existing save file. Press B to confirm. It will then ask are you sure you want to overwrite it. Press “Z” to confirm again.
When it is done restoring, it should give you a message saying it is done. Congrats, you now have SD Remix Lite on your memory card! If your SD Remix Lite is behaving oddly, such as crashing or some of the expected changes not appearing, move on the Troubleshooting below.
Troubleshooting
Some players have had issues with GCMM not correctly writing to certain types of memory cards, generating corrupt SSBM saves that either don’t work at all or only partially work. This mostly affects off-brand memory cards, especially ones that have been through a lot of use. If you’re running into issues with your memory card, you might want to try your other memory cards, if you have some. The best memory cards tend to be the big brand memory cards, such as Nintendo, MadCats, and Nyko. I’ve also personally tested that this KMD memory card seems to work (and it’s pretty cheap), but that might be because I tested it while it was brand new.