- Lights can be installed the same way as the mining helmet via the Armor Workbench (all color options available). Npc's will use the lights the same way that they use the mining helmet light, ie. This mod is compatible with mods that only retexture the combat helmet through the use of texture replacement.
- Seems to me that the deep pocket mod (gotten at an earlier armorer lvl) is far more effective than ultra light mod. For example, Ultra light polymer combat armor weighs 4.2. Deep pocketed polymer combat armor weighs 11.4 but gives you an extra 20 to your carry weight so you still gain an extra 9 pounds. Why bother going with ultra light?
- Plan: Ultra-Light Build Combat Armor Limbs is a mod recipe in Fallout 76. Random reward for completing One of Us, Event: Heart of the Swamp, Event: Always Vigilant, Event: Irrational Fear, Event: It's a Trap, Daily: Queen of the Hunt, Daily: Idle Explosives, Daily: Waste Not, Daily: Play Time. Random reward for completing Event: Census Violence, Event: Monster Mash, Daily: Cop a Squatter.
This is a lore summary, presenting intradiegetic or in-universe information about the subject. For game characteristics and similar data, consult the table on the right. |
A few years ago I wanted to make myself a costume for the game Fallout 4, our armor files and printed the armor on a 3D printer. The material is plastic ABS, percent filling 30%. Size as default. I sanded and painted the details of the hands, the rest did not have the patience and time.
|
This page lists all combat armors in Fallout 4. |
|
- 2Models
- 4Modifications
Background
The success of the Army combat armor paved the way for superior models. The most important of these was the general purpose combat armor issued to military units nationwide,[1] with the first Army model relegated to domestic and garrison duties.[2]
The new combat armor was manufactured in three different variants, for wearing with the standard armed services uniform: Light, medium (sturdy), and heavy. The modular suit of armor was manufactured from alloys that offer balanced protection from conventional firearms and energy weapons[3] and provide load-bearing functionality in combat. A new combat helmet model was designed for all three variants, incorporating ear protection and a pair of attachment points for additional equipment, such as lamps (commonly found on surviving units) and targeting or imaging equipment.[4]
The standard combat armor was designed to accept numerous modifications, allowing for it to be tailored for specific purposes. Common material included additional reinforcement, “shadowing” (reducing its profile and signature, with a characteristic black finish), and an optional polymer upgrade that replaced the standard combat armor alloy with advanced combat polymers. Functional upgrades were numerous, tailoring the armor's functionality to the mission profile and included special linings (fire-retardant asbestos, radiation-resistant lead, or the unique BioCommMesh enhancing combat drug duration), lightened construction, upgraded combat webbing, melee modifications, weapon stabilization, and various customizations of the armor profile and silhouette to improve performance in close combat.[5]
After the Great War, some factions developed their own modifications. For example, the Brotherhood of Steel armors incorporate a special coating that provides additional protection from background radiation.[5]
Models
Combat armor
The basic, light model was most common, issued widely to troops on the battlefield.[6][1], it consisted of a pair of plates covering the chest and upper back, attached to standard load-bearing equipment, axillary protectors, and a pair of plates covering the thighs.[7]
Sturdy combat armor
The superior, sturdy combat armor variant was the baseline model. The torso assembly is enhanced with the inclusion of soft body armor from ballistic fiber, overlaid with enlarged hard armor plates providing superior coverage and protection. A groin protector is included by default. Limbs incorporate the axillary and thigh protectors of the lighter model, with the addition of plating on forearms, knees, and lower legs. The entire assembly was intended for units engaged in heavy fighting on the most contested fronts.[8]
Heavy combat armor
The heaviest model of combat armor is a radical departure from the principle of balance that guided the design of combat armor. Emphasizing durability and protection, the heavy variant encloses the entire body in a layer of soft body armor enclosing it almost entirely, with the characteristic armored plates worn on top. The torso assembly incorporates the medium variant upgraded with armor plating enclosing the entire torso, including a characteristic hump that protects the upper back. Arms are sheathed in segmented armor that incorporates additional protection for hands, elbows, and shoulders (heavy axillary protectors include a pair of characteristic pauldrons). Legs are protected even more heavily, with armor plating enclosing the thighs, lower legs, and covering feet.[9]
Comparison
- Note: Due to the way the data files are structured, there are only six basic FormIDs for use with the console: 0011e2c8 (helmet), 0011d3c3 (chest), 0011d3c7 (left arm), 0011d3c6 (right arm), 0011d3c5 (left leg), and 0011d3c4 (right leg). Using these with the additem command will spawn a random piece in the target's inventory.
- To allow for more precise spawning, the Base ID column links to leveled item lists that spawn items of that specific class.
Type | Piece | Protection | Weight | Value | Base ID | |
---|---|---|---|---|---|---|
Ballistic Damage | Energy Damage | |||||
Helmet | 10 | 10 | 4 | 25 | 0011e2c8 | |
Light | Chest | 15 | 15 | 8 | 60 | 00184bc4 |
Arm | 9 | 9 | 2 | 25 | 00184bcd (right) 00184bd0 (left) | |
Leg | 8 | 8 | 2 | 25 | 00184bc7 (right) 00184bca (left) | |
Complete set | 59 | 59 | 22 | 180 | ||
Sturdy | Chest | 25 | 25 | 11.7 | 140 | 00184bc3 |
Arm | 13 | 13 | 4.5 | 85 | 00184bcc (right) 00184bcf (left) | |
Leg | 12 | 12 | 4.5 | 105 | 00184bc6 (right) 00184bc9 (left) | |
Complete set | 75 | 75 | 31.7 | 520 | ||
Heavy | Chest | 35 | 35 | 15.5 | 220 | 00184bd1 |
Arm | 17 | 17 | 7 | 145 | 00184bcb (right) 00184bce (left) | |
Leg | 16 | 16 | 7 | 185 | 00184bc5 (right) 00184bc8 (left) | |
Complete set | 101 | 101 | 45.5 | 880 |
^All the above are from non-modified pieces.
Modifications
This item has the following modification slots: Material, Misc.
- Material mods can't be swapped between arms and legs, even though they cost the same and provide the same bonuses.
- Misc mods that are available to both arms and legs can be swapped.
- You can find Muffled arms as loot, but this is a bug. If the Muffled mod is removed from the arms, it cannot be re-added. It also likely provides no benefit on the arms.
- All numbers are relative to the base stats.
Material (Helmet)
Name | Ballistic Resistance | Energy Resistance | Radiation Resistance | Weight | Resources | Perks Required | Base ID |
---|---|---|---|---|---|---|---|
Brotherhood of Steel | 0 | 0 | +15 | 0 | None | None | 0019b80c |
Standard | 0 | 0 | 0 | 0 | None | None | 0019b80d |
Reinforced | +1 | +1 | 0 | +1 | 1x Adhesive 2x Cloth 2x Leather 2x Steel | None | 0019b80e |
Shadowed Increases stealth in dark areas | +1 | +1 | 0 | +1 | 1x Adhesive 2x Cloth 2x Leather 2x Oil 2x Steel | Armorer 2 | 0019b80f |
Fiberglass | +3 | +3 | 0 | +1 | 2x Adhesive 4x Cloth 4x Leather 4x Steel | Armorer 2 | 0019b810 |
Polymer | +4 | +4 | 0 | +2 | 4x Adhesive 8x Cloth 8x Leather 8x Steel | Armorer 2 | 0019b811 |
Material (Torso)
Name | Ballistic Resistance | Energy Resistance | Radiation Resistance | Weight | Resources | Perks Required | Base ID |
---|---|---|---|---|---|---|---|
Brotherhood of Steel | 0 | 0 | +15 | +0 | None | None | 00184be3 |
Standard | 0 | 0 | +0 | 0 | None | None | 0017ae2e |
Reinforced | +2 | +2 | +0 | +0.7 | 2x Adhesive 4x Cloth 6x Leather 6x Steel | None | 00184be2 |
Shadowed | +2 | +2 | +0 | +0.7 | 2x Adhesive 4x Cloth 6x Leather 4x Oil 6x Steel | Armorer 2 | 00184bd7 |
Fiberglass | +5 | +5 | +0 | +1.875 | 4x Adhesive 8x Cloth 12x Leather 12x Steel | Armorer 2 | 00184be1 |
Polymer | +7 | +7 | +0 | +2.625 | 8x Adhesive 16x Cloth 24x Leather 24x Steel | Armorer 2 | 00184bd4 |
Material (Limbs)
Name | Ballistic Resistance | Energy Resistance | Weight | Resources | Perks Required | Base ID |
---|---|---|---|---|---|---|
Brotherhood of Steel | 0 | 0 | +15 | None | None | |
Standard | 0 | 0 | 0 | None | None | |
Reinforced | +1 | +1 | +0.5 | 1x Adhesive 2x Cloth 2x Leather 2x Steel | None | |
Shadowed | +1 | +1 | +0.5 | 1x Adhesive 2x Cloth 2x Leather 2x Oil 2x Steel | Armorer 2 | |
Fiberglass | +2 | +2 | +1.25 | 2x Adhesive 4x Cloth 4x Leather 4x Steel | Armorer 2 | |
Polymer | +3 | +3 | +1.75 | 4x Adhesive 8x Cloth 8x Leather 8x Steel | Armorer 2 |
Misc (Torso)
- Weight modifiers apply to the base weight of the item modified by the material
Type | Effect | Weight | Resources | Perks Required |
---|---|---|---|---|
Padded | -25% damage from explosions | +50% | 3x Adhesive 3x Ballistic Fiber 3x Rubber | None |
Dense | -50% damage from explosions | +50% | 7x Adhesive 6x Ballistic Fiber 3x Fiberglass 4x Rubber | Armorer 3 |
Asbestos Lining | Improved Energy resistance (+15) and immunity to being set on fire. | +50% | 5x Adhesive 6x Asbestos 6x Ballistic Fiber 3x Rubber | Armorer 1 |
Pocketed | Improved carrying capacity (+10). | +10% | 3x Adhesive 4x Cloth 4x Leather | None |
Deep Pocketed | Improved carrying capacity (+20). | +10% | 6x Adhesive 5x Cloth 6x Leather | Armorer 2 |
Pneumatic | Reduces the magnitude of incoming staggers. | +30% | 8x Adhesive 5x Aluminum 7x Ballistic Fiber 10x Lead | Armorer 4 |
Lighter Build | +2 AP. | -40% | 3x Adhesive 4x Cork 5x Fiberglass 3x Rubber | None |
Ultra-Light Build | +10 AP. | -80% | 7x Adhesive 6x Cork 8x Fiberglass 5x Rubber | Armorer 3 |
BioCommMesh | Increases duration of chems by 50%. | +30% | 8x Adhesive 12x Aluminum 8x Circuitry 6x Cloth | Armorer 4 Science! 2 |
Lead Lined | Improved Radiation resistance (+15). | +50% | 6x Adhesive 8x Lead 4x Screw | Armorer 2 Science! 1 |
Misc (Limbs)
Type | Effect | Weight | Resources | Perks Required |
---|---|---|---|---|
Lighter Build | +2 AP | -40% | 3x Adhesive 4x Cork 4x Fiberglass 3x Rubber | None |
Ultra-Light Build | +5 AP | -80% | 7x Adhesive 6x Cork 8x Fiberglass 5x Rubber | Armorer 3 |
Pocketed | +5 carrying capacity | +10% | 3x Adhesive 4x Cloth 4x Leather | None |
Deep Pocketed | +10 carrying capacity | +10% | 6x Adhesive 5x Cloth 6x Leather | Armorer 2 |
Muffled (Legs only) | Reduces detection from moving. | No change | 6x Adhesive 5x Cloth 7x Rubber | Armorer 2 |
Strengthened | Reduces limb damage. | +20% | 5x Adhesive 5x Plastic 5x Screw 5x Steel | Armorer 1 |
Lead Lined | Improved Radiation resistance (+10). | +50% | 6x Adhesive 8x Lead 4x Screw | Armorer 2 Science! 1 |
Braced (Arms only) | +25% damage blocked | +25% | 5x Adhesive 6x Bone 4x Steel | Armorer 1 |
Brawling (Arms only) | +10% Unarmed damage | +25% | 5x Adhesive 3x Bone 4x Lead 2x Screw | Armorer 1 |
Weighted (Arms only) | +10% armor penetration for melee and unarmed attacks | +40% | 8x Adhesive 10x Aluminum 4x Bone 4x Fiberglass | Armorer 4 |
Aerodynamic (Arms only) | -5% power attack AP cost | +10% | 7x Adhesive 7x Aluminum 6x Fiberglass 5x Spring | Armorer 3 |
Stabilized (Arms only) | Scoped aiming is more steady. | +25% | 6x Adhesive 7x Aluminum 3x Fiber Optics 4x Spring | Armorer 2 |
Cushioned (Legs only) | -50% falling damage | +10% | 5x Adhesive 6x Cloth 7x Cork 7x Rubber | Armorer 1 |
Custom-Fitted (Legs only) | -5% sprinting AP cost | +10% | 7x Adhesive 8x Leather 4x Rubber 5x Spring | Armorer 3 |
Sleek (Legs only) | +5% movement speed while sneaking | +10% | 8x Adhesive 5x Fiberglass 4x Oil 10x Rubber | Armorer 4 |
Crafting
With Contraptions Workshop installed, combat armor can be be crafted using an armor forge.
Components | Requirements | Products |
---|---|---|
3 Ballistic fiber | Armorer (rank: 2) |
Components | Requirements | Products |
---|---|---|
7 Aluminum 5 Adhesive | Armorer (rank: 3) |
Components | Requirements | Products |
---|---|---|
10 Aluminum 7 Adhesive | Armorer (rank: 4) |
References
- ↑ 1.01.1Frontline troops in Alaska wear this type of combat armor. As seen in the Fallout 4 intro.
- ↑The Army helmet is presented in the game as an older type of helmet, issued to uniformed troops who do not use the standard set of combat armor: Clearly visible in the tutorial segment and later on countless dead bodies throughout the Commonwealth.
- ↑Fallout 4 loading screen hints: 'Combat Armor offers balanced protection against both energy and ballistic damage.'
- ↑Concept art for the helmet shows the heavy model as having a special targeting unit attached, with an ocular over the right eye.
- ↑ 5.05.1Fallout 4 armor upgrades.
- ↑Combat armor in Fallout Shelter: 'The preferred battlefield armor of pre-war grunts.'
- ↑Combat armor appearance in Fallout 4.
- ↑Sturdy combat armor in Fallout Shelter: 'Worn by the toughest ground pounders in the toughest battles.'
- ↑Heavy combat armor in Fallout Shelter: 'They used to send in an army. Now they only need you.'
In the Commonwealth, what you wear is as important as what you wield. Your clothing and armor are one of your best defenses against the radioactive terrain, providing boosts and bonuses that will greatly improve your performance as well as prevent damage in combat. With the proper strategy, you can build an outfit that boosts your character’s weaknesses and glorifies their strengths. In this guide, you’ll find out how.
Because the light armor and power armor systems now differ so greatly from the systems pre-Fallout 4, this guide will be divided into three sections.
Light Armor
Protecting your character’s body is now a more specific and thoughtful process than in Fallout games past. The midsection, head, and each quadrant can now be equipped independently with individual pieces of armor, each with their own boosts. These individual armor pieces can also be modified and upgraded, giving a far wider range of benefits than the bare bones “pants and shirt” system from before. They are also worn over a base, often a full body piece of clothing like Long Johns or a Vault suit, which have character bonuses of their own.
As with weapon modding, building settlement items, or crafting syringes, modifying armor will require loose component parts, which you can store in your settlement’s Workshop table for use across several types of crafting benches. One of the most commonly used items is leather, which you can typically find on Brahmin but also other types of Wasteland critters like Mole Rats, Deathclaws, and Yao Guai. Other items that are frequently needed include Adhesive, Cloth, Rubber, Cork, Ballistic Fiber, Fiberglass, Fiber Optics, Springs, and Oil.
Armor comes in three varieties, normal, Legendary, and Unique. Legendary items are dropped by Legendary-class enemies spawned randomly during combat. Uniques are items with specific stats that are obtained in specific scenarios, locations, or quests. There are six specific types of armors, Leather, Raider, Metal, Combat, Diamond City Guard and Vault Security. For the purposes of this guide I will omit details on the last two, as they are rare and thus impractical. The kind of armor you are using will determine some of the modifications you can make and each have three tiers indicating quality and strength: Regular, Sturdy, and Heavy.
A character of any level may break down an Armor item at a crafting table or remove or add basic mods, but the more beneficial mods will require the Armorer perk. There are many modifications available but here are some of the more notable ones:
Asbestos Lining
Reduced Energy Damage and Immune to being set on Fire.
Adhesive 6
Asbestos 6
Ballistic Fiber 6
Rubber 3
Armorer 1
Material
Deep Pocketed
Improved carrying capacity. +10 Carry Weight.
Adhesive 6
Cloth 5
Leather 6
Armorer 2
Ultra-Light Build
Greatly reduced weight and increased AP bonus. +10 AP.
Adhesive 7
Cork 6
Fiberglass 8
Rubber 5
Armorer 3
BioCommMesh
Increases duration of chems 50%.
Adhesive 8
Aluminum 12
Circuitry 8
Cloth 6
Armorer 4 Science 2
Stabilized (Arm Mod)
Scoped Aiming is more steady.
Adhesive 6
Aluminum 7
Fiber Optics 3
Spring 4
Armorer 2
Muffled (Leg Mod)
Reduces detection from moving.
Adhesive 6
Cloth 5
Rubber 7
Armorer 2
Sleek (Leg Mod)
Increased Movement Speed while sneaking.
Adhesive 8
Fiberglass 5
Oil 4
Rubber 10
Armorer 4
Custom Fitted (Leg Mod)
Sprinting takes less AP.
Adhesive 7
Leather 8
Rubber 4
Spring 5
Armorer 3
There are also some Unique varieties of light armor, and most of them are sold by vendors. Here are some of my favorites and how they can be obtained:
Freefall Armor Left Leg
Freefall Armor Right Leg
Prevents falling damage (both pieces must be worn). Charm of heroism 5e dmg.
Found on the top floor of the Mass Fusion building.
Mantis Left Greave
+1 PER
+1 AGL
Purchased from Lucas Miller.
Wastelander’s Chest Piece
+1 PER
+1 AGL
Purchased from Myrna (or Percy) at Diamond City Market.
Champion Left Arm
+1 STR
+1 END
Purchased from Lucas Miller.
Champion Right Arm
+1 AGL
+1 PER
Purchased from Becky Fallon in Fallon’s Basement.
Commando Chest Piece
Increases AP refresh speed.
Purchased from Proctor Teagan after joining the Brotherhood of Steel and killing Kellogg.
Destroyer’s Helmet
+1 CHR
+1 INT
Sold by Penny Fitzgerald in Covenant.
Destroyer’s Left Leg
Increases wearer’s movement speed by 10%.
Purchased from Daisy in Goodneighbor.
Heavy Combat Armor Fallout 4
Destroyer’s Right Leg
Increases wearer’s movement speed by 10%.
Purchased from Alex Combes in Vault 81.
Black Ops Chestpiece
+1 STR
+1 END
Purchased from Deb in Bunker Hill.
Black Ops Right Shinguard
Increaser wearer’s movement speed by 10%.
Purchased from Deb in Bunker Hill.
Mark 2 Synth Chest Piece
Enemies have a harder time detecting you while you’re sneaking and not moving.
Sold by the Synth requisition officer in The Institute.
Mark 2 Synth Helmet
+1 PER
+1 AGL
Sold by the Synth requisition officer in The Institute.
Mark 3 Synth Right Arm
Increases Action Point refresh speed.
Sold by the Synth requisition officer in The Institute.
Mark 4 Synth Chest Piece
Enemies have a harder time detecting you while you’re sneaking and not moving.
Sold by Level 4 Workshop Armor Merchant.
Mark 4 Synth Left Leg
+2 LCK
Sold by Level 4 Workshop Armor Merchant.
Power Armor
Those who are familiar with the Power Armor system in Fallout 3 and New Vegas will find it has completely changed for Fallout 4. Power Armor is no longer an inventory item that can be equipped at any time. Rather, it operates as a mechanized suit. Power Armor can be worn over all over types of clothing and body armor, however the effects do not stack. Like the light armor, Power Armor is divided into six parts: helm, torso, right leg, left leg, right arm, left arm. The pieces do not have to match or belong to the same set, however they do have to be attached to a frame and cannot be worn independently. There are four types of Power Armor that can be obtained, T-45, T-51, T-60, and X-01 and they spawn depending on your level.
Power Armor can be modified two ways: through paint, and through body modifications using salvaged components. The ones available to you will depend largely on which type of Power Armor you are using. For instance, the T-51 model Power Armor is the only type that can apply the Railroad paint job, the Minutemen paint job is limited to the T-45. However sometimes other issues are a factor, like the Institute Paint, which is only available after completing the game on the Institute’s side. Power Armor is modified at a Power Armor Station, which are found all over the Wasteland, often at Red Rocket locations. They can also be built in settlements.
Power Armor requires a steady supply of fusion cores, which you can find in many buildings, typically highlighted with an overhead light of some kind, drawing attention to its location. They also spawn randomly in ammunition boxes in the Commonwealth. The fusion core give the the armor its power, and once it is depleted, the player becomes overburdened and cannot move quickly. Any actions that drain AP, like sprinting or using the jetpack (an item that can be modded onto your Power Armor), will also drain the fusion core. Both the charge of your fusion core and the amount of fusion cores you have in your inventory are shown in the Power Armor’s display.
Fusion core performance can be improved somewhat by collecting the Repair bobblehead, which will boost efficiency by 10%, or by investing in all subranks of the Nuclear Physicist perk, which will improve fusion core lifespan by 100%. The highest subrank of the perk will also allow the player to eject spent fusion cores from the suit, which land behind and act as an explosive device. If you’re in a jam and can’t find a fusion core, sentry bots often carry two or more fully charged ones. For a list of other places you can find them, check this section from the Wikia.
There are a few Unique Power Armor pieces, and you may find it worth the time to track these down:
Honor
T-60 Left Leg
Increases Action Point refresh speed.
Available for purchase from Proctor Teagan after achieving Paladin rank in the Brotherhood of Steel.
Visionary’s T-60c Helm
T-60 Helm
Increases Action Point refresh speed.
Given as a reward for completing A Loose End in favor of the Brotherhood of Steel.
Piezonucleic Power Armor
Torso
Radiation exposure increases Action Point refresh speed.
This piece will be any one of the four models of Power Armor, depending on what level you are when you complete the task necessary to earn it. You must go to the Cambridge Polymber Labs and talk to Molly, then track down a number of “unidentified samples” and a radioactive isotope to combine at a terminal, resulting in the Power Armor torso.
Clothing and Outfits
For the most part, the items you wear under the light armor pieces are not modifiable. However, upon completing the Jackpot missions for the Railroad, Tinker Tom will award you a ballistic weave mod, which allows you to strengthen and improve your clothing and outfits. Most, but not all, items can be improved. Many unique outfits cannot be altered. The selection of hats is also slim.
To improve your outfits with a ballistic weave mod, you will mostly need Adhesive, Ballistic Fiber, and Fiberglass. As explained in our guide, Adhesive can be made in massive quantities at settlement campfire with Corn, Mutfruit, and Tato. Ballistic Fiber comes from items like Military Grade Duct Tape, and Fiberglass can be found in items like Abraxo Cleaner and Telephones, the latter of which I suggest always collecting every time you see, as they also contain Copper.
Of the Unique outfits available in the Commonwealth, here are my favorites:
Agatha’s Dress/Reginald’s Suit
+3 to Charisma
Complete Curtain Call, the mission to rescue Rex Goodman from Trinity Tower, to receive this item.
DB Tech Varsity Outfit
+2 to Luck
Located in the DB Technical High School, on top of some lockers on the second floor.
+2 to Strength
Located in Hubris Comics on a shelf on the top floor.
Zeke’s Jacket and Jeans
+1 to Charisma
+4 to Unarmed
Do the two introductory quests for the Atom Cats to obtain this outfit.
For more complete stats on any of the above items and to get a more complete listing of the available armor, outfits, and clothing, check out the full article, complete with stat charts, over at the Fallout Wikia.