Light Combat Armor Fallout 4

  • Lights can be installed the same way as the mining helmet via the Armor Workbench (all color options available). Npc's will use the lights the same way that they use the mining helmet light, ie. This mod is compatible with mods that only retexture the combat helmet through the use of texture replacement.
  • Seems to me that the deep pocket mod (gotten at an earlier armorer lvl) is far more effective than ultra light mod. For example, Ultra light polymer combat armor weighs 4.2. Deep pocketed polymer combat armor weighs 11.4 but gives you an extra 20 to your carry weight so you still gain an extra 9 pounds. Why bother going with ultra light?
  • Plan: Ultra-Light Build Combat Armor Limbs is a mod recipe in Fallout 76. Random reward for completing One of Us, Event: Heart of the Swamp, Event: Always Vigilant, Event: Irrational Fear, Event: It's a Trap, Daily: Queen of the Hunt, Daily: Idle Explosives, Daily: Waste Not, Daily: Play Time. Random reward for completing Event: Census Violence, Event: Monster Mash, Daily: Cop a Squatter.
This is a lore summary, presenting intradiegetic or in-universe information about the subject. For game characteristics and similar data, consult the table on the right.

A few years ago I wanted to make myself a costume for the game Fallout 4, our armor files and printed the armor on a 3D printer. The material is plastic ABS, percent filling 30%. Size as default. I sanded and painted the details of the hands, the rest did not have the patience and time.

Game-specific articles
Fallout 4Combat armor
Sturdy combat armor
Heavy combat armor
Variants:Commando chest piece
Commando helmet
Destroyer's chest piece
Destroyer's helmet
Destroyer's left arm
Destroyer's left leg
Destroyer's right leg
Freefall armor left leg
Freefall armor right leg
Overseer's left armguard
Overseer's right armguard
Steadfast BOS combat armor chest piece
This page lists all combat armors in Fallout 4.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For combat armors in other Fallout games, please see 'Combat armor'.
  • For an overview of Fallout 4 content, please refer to 'Fallout 4'.
  • 2Models
  • 4Modifications

Background

Main article: Combat armor

The success of the Army combat armor paved the way for superior models. The most important of these was the general purpose combat armor issued to military units nationwide,[1] with the first Army model relegated to domestic and garrison duties.[2]

The new combat armor was manufactured in three different variants, for wearing with the standard armed services uniform: Light, medium (sturdy), and heavy. The modular suit of armor was manufactured from alloys that offer balanced protection from conventional firearms and energy weapons[3] and provide load-bearing functionality in combat. A new combat helmet model was designed for all three variants, incorporating ear protection and a pair of attachment points for additional equipment, such as lamps (commonly found on surviving units) and targeting or imaging equipment.[4]

The standard combat armor was designed to accept numerous modifications, allowing for it to be tailored for specific purposes. Common material included additional reinforcement, “shadowing” (reducing its profile and signature, with a characteristic black finish), and an optional polymer upgrade that replaced the standard combat armor alloy with advanced combat polymers. Functional upgrades were numerous, tailoring the armor's functionality to the mission profile and included special linings (fire-retardant asbestos, radiation-resistant lead, or the unique BioCommMesh enhancing combat drug duration), lightened construction, upgraded combat webbing, melee modifications, weapon stabilization, and various customizations of the armor profile and silhouette to improve performance in close combat.[5]

After the Great War, some factions developed their own modifications. For example, the Brotherhood of Steel armors incorporate a special coating that provides additional protection from background radiation.[5]

Models

Combat armor

Main article: Combat armor

The basic, light model was most common, issued widely to troops on the battlefield.[6][1], it consisted of a pair of plates covering the chest and upper back, attached to standard load-bearing equipment, axillary protectors, and a pair of plates covering the thighs.[7]

Sturdy combat armor

Fallout
Main article: Combat armor

The superior, sturdy combat armor variant was the baseline model. The torso assembly is enhanced with the inclusion of soft body armor from ballistic fiber, overlaid with enlarged hard armor plates providing superior coverage and protection. A groin protector is included by default. Limbs incorporate the axillary and thigh protectors of the lighter model, with the addition of plating on forearms, knees, and lower legs. The entire assembly was intended for units engaged in heavy fighting on the most contested fronts.[8]

Heavy combat armor

Main article: Combat armor

The heaviest model of combat armor is a radical departure from the principle of balance that guided the design of combat armor. Emphasizing durability and protection, the heavy variant encloses the entire body in a layer of soft body armor enclosing it almost entirely, with the characteristic armored plates worn on top. The torso assembly incorporates the medium variant upgraded with armor plating enclosing the entire torso, including a characteristic hump that protects the upper back. Arms are sheathed in segmented armor that incorporates additional protection for hands, elbows, and shoulders (heavy axillary protectors include a pair of characteristic pauldrons). Legs are protected even more heavily, with armor plating enclosing the thighs, lower legs, and covering feet.[9]


Comparison

  • Note: Due to the way the data files are structured, there are only six basic FormIDs for use with the console: 0011e2c8 (helmet), 0011d3c3 (chest), 0011d3c7 (left arm), 0011d3c6 (right arm), 0011d3c5 (left leg), and 0011d3c4 (right leg). Using these with the additem command will spawn a random piece in the target's inventory.
  • To allow for more precise spawning, the Base ID column links to leveled item lists that spawn items of that specific class.
TypePieceProtectionWeightValueBase ID
Ballistic
Damage
Energy
Damage
Helmet10104250011e2c8
LightChest151586000184bc4
Arm9922500184bcd (right)
00184bd0 (left)
Leg8822500184bc7 (right)
00184bca (left)
Complete set595922180
SturdyChest252511.714000184bc3
Arm13134.58500184bcc (right)
00184bcf (left)
Leg12124.510500184bc6 (right)
00184bc9 (left)
Complete set757531.7520
HeavyChest353515.522000184bd1
Arm1717714500184bcb (right)
00184bce (left)
Leg1616718500184bc5 (right)
00184bc8 (left)
Complete set10110145.5880
Light Combat Armor Fallout 4

^All the above are from non-modified pieces.

Modifications

This item has the following modification slots: Material, Misc.

  • Material mods can't be swapped between arms and legs, even though they cost the same and provide the same bonuses.
  • Misc mods that are available to both arms and legs can be swapped.
  • You can find Muffled arms as loot, but this is a bug. If the Muffled mod is removed from the arms, it cannot be re-added. It also likely provides no benefit on the arms.
  • All numbers are relative to the base stats.

Material (Helmet)

NameBallistic
Resistance
Energy
Resistance
Radiation
Resistance
WeightResourcesPerks
Required
Base ID
Brotherhood of Steel00+150NoneNone0019b80c
Standard0000NoneNone0019b80d
Reinforced+1+10+11x Adhesive
2x Cloth
2x Leather
2x Steel
None0019b80e
Shadowed
Increases stealth in dark areas
+1+10+11x Adhesive
2x Cloth
2x Leather
2x Oil
2x Steel
Armorer 20019b80f
Fiberglass+3+30+12x Adhesive
4x Cloth
4x Leather
4x Steel
Armorer 20019b810
Polymer+4+40+24x Adhesive
8x Cloth
8x Leather
8x Steel
Armorer 20019b811

Material (Torso)

NameBallistic
Resistance
Energy
Resistance
Radiation
Resistance
WeightResourcesPerks RequiredBase ID
Brotherhood of Steel00+15+0NoneNone00184be3
Standard00+00NoneNone0017ae2e
Reinforced+2+2+0+0.72x Adhesive
4x Cloth
6x Leather
6x Steel
None00184be2
Shadowed+2+2+0+0.72x Adhesive
4x Cloth
6x Leather
4x Oil
6x Steel
Armorer 200184bd7
Fiberglass+5+5+0+1.8754x Adhesive
8x Cloth
12x Leather
12x Steel
Armorer 200184be1
Polymer+7+7+0+2.6258x Adhesive
16x Cloth
24x Leather
24x Steel
Armorer 200184bd4

Material (Limbs)

NameBallistic
Resistance
Energy
Resistance
WeightResourcesPerks RequiredBase ID
Brotherhood of Steel00+15NoneNone
Standard000NoneNone
Reinforced+1+1+0.51x Adhesive
2x Cloth
2x Leather
2x Steel
None
Shadowed+1+1+0.51x Adhesive
2x Cloth
2x Leather
2x Oil
2x Steel
Armorer 2
Fiberglass+2+2+1.252x Adhesive
4x Cloth
4x Leather
4x Steel
Armorer 2
Polymer+3+3+1.754x Adhesive
8x Cloth
8x Leather
8x Steel
Armorer 2

Misc (Torso)

Weight modifiers apply to the base weight of the item modified by the material
TypeEffectWeightResourcesPerks Required
Padded-25% damage from explosions+50%3x Adhesive
3x Ballistic Fiber
3x Rubber
None
Dense-50% damage from explosions+50%7x Adhesive
6x Ballistic Fiber
3x Fiberglass
4x Rubber
Armorer 3
Asbestos LiningImproved Energy resistance (+15) and immunity to being set on fire.+50%5x Adhesive
6x Asbestos
6x Ballistic Fiber
3x Rubber
Armorer 1
PocketedImproved carrying capacity (+10).+10%3x Adhesive
4x Cloth
4x Leather
None
Deep PocketedImproved carrying capacity (+20).+10%6x Adhesive
5x Cloth
6x Leather
Armorer 2
PneumaticReduces the magnitude of incoming staggers.+30%8x Adhesive
5x Aluminum
7x Ballistic Fiber
10x Lead
Armorer 4
Lighter Build+2 AP.-40%3x Adhesive
4x Cork
5x Fiberglass
3x Rubber
None
Ultra-Light Build+10 AP.-80%7x Adhesive
6x Cork
8x Fiberglass
5x Rubber
Armorer 3
BioCommMeshIncreases duration of chems by 50%.+30%8x Adhesive
12x Aluminum
8x Circuitry
6x Cloth
Armorer 4
Science! 2
Lead LinedImproved Radiation resistance (+15).+50%6x Adhesive
8x Lead
4x Screw
Armorer 2
Science! 1

Misc (Limbs)

TypeEffectWeightResourcesPerks Required
Lighter Build+2 AP-40%3x Adhesive
4x Cork
4x Fiberglass
3x Rubber
None
Ultra-Light Build+5 AP-80%7x Adhesive
6x Cork
8x Fiberglass
5x Rubber
Armorer 3
Pocketed+5 carrying capacity+10%3x Adhesive
4x Cloth
4x Leather
None
Deep Pocketed+10 carrying capacity+10%6x Adhesive
5x Cloth
6x Leather
Armorer 2
Muffled
(Legs only)
Reduces detection from moving.No change6x Adhesive
5x Cloth
7x Rubber
Armorer 2
StrengthenedReduces limb damage.+20%5x Adhesive
5x Plastic
5x Screw
5x Steel
Armorer 1
Lead LinedImproved Radiation resistance (+10).+50%6x Adhesive
8x Lead
4x Screw
Armorer 2
Science! 1
Braced
(Arms only)
+25% damage blocked+25%5x Adhesive
6x Bone
4x Steel
Armorer 1
Brawling
(Arms only)
+10% Unarmed damage+25%5x Adhesive
3x Bone
4x Lead
2x Screw
Armorer 1
Weighted
(Arms only)
+10% armor penetration for melee and unarmed attacks+40%8x Adhesive
10x Aluminum
4x Bone
4x Fiberglass
Armorer 4
Aerodynamic
(Arms only)
-5% power attack AP cost+10%7x Adhesive
7x Aluminum
6x Fiberglass
5x Spring
Armorer 3
Stabilized
(Arms only)
Scoped aiming is more steady.+25%6x Adhesive
7x Aluminum
3x Fiber Optics
4x Spring
Armorer 2
Cushioned
(Legs only)
-50% falling damage+10%5x Adhesive
6x Cloth
7x Cork
7x Rubber
Armorer 1
Custom-Fitted
(Legs only)
-5% sprinting AP cost+10%7x Adhesive
8x Leather
4x Rubber
5x Spring
Armorer 3
Sleek
(Legs only)
+5% movement speed while sneaking+10%8x Adhesive
5x Fiberglass
4x Oil
10x Rubber
Armorer 4

Crafting

With Contraptions Workshop installed, combat armor can be be crafted using an armor forge.

ComponentsRequirementsProducts
3 Ballistic fiber
Armorer (rank: 2)
ComponentsRequirementsProducts
7 Aluminum
5 Adhesive
Armorer (rank: 3)
ComponentsRequirementsProducts
10 Aluminum
7 Adhesive
Armorer (rank: 4)

References

  1. 1.01.1Frontline troops in Alaska wear this type of combat armor. As seen in the Fallout 4 intro.
  2. The Army helmet is presented in the game as an older type of helmet, issued to uniformed troops who do not use the standard set of combat armor: Clearly visible in the tutorial segment and later on countless dead bodies throughout the Commonwealth.
  3. Fallout 4 loading screen hints: 'Combat Armor offers balanced protection against both energy and ballistic damage.'
  4. Concept art for the helmet shows the heavy model as having a special targeting unit attached, with an ocular over the right eye.
  5. 5.05.1Fallout 4 armor upgrades.
  6. Combat armor in Fallout Shelter: 'The preferred battlefield armor of pre-war grunts.'
  7. Combat armor appearance in Fallout 4.
  8. Sturdy combat armor in Fallout Shelter: 'Worn by the toughest ground pounders in the toughest battles.'
  9. Heavy combat armor in Fallout Shelter: 'They used to send in an army. Now they only need you.'
Retrieved from 'https://fallout-archive.fandom.com/wiki/Fallout_4_combat_armor?oldid=2045366'

In the Commonwealth, what you wear is as important as what you wield. Your clothing and armor are one of your best defenses against the radioactive terrain, providing boosts and bonuses that will greatly improve your performance as well as prevent damage in combat. With the proper strategy, you can build an outfit that boosts your character’s weaknesses and glorifies their strengths. In this guide, you’ll find out how.

Because the light armor and power armor systems now differ so greatly from the systems pre-Fallout 4, this guide will be divided into three sections.

Light Armor

Protecting your character’s body is now a more specific and thoughtful process than in Fallout games past. The midsection, head, and each quadrant can now be equipped independently with individual pieces of armor, each with their own boosts. These individual armor pieces can also be modified and upgraded, giving a far wider range of benefits than the bare bones “pants and shirt” system from before. They are also worn over a base, often a full body piece of clothing like Long Johns or a Vault suit, which have character bonuses of their own.

As with weapon modding, building settlement items, or crafting syringes, modifying armor will require loose component parts, which you can store in your settlement’s Workshop table for use across several types of crafting benches. One of the most commonly used items is leather, which you can typically find on Brahmin but also other types of Wasteland critters like Mole Rats, Deathclaws, and Yao Guai. Other items that are frequently needed include Adhesive, Cloth, Rubber, Cork, Ballistic Fiber, Fiberglass, Fiber Optics, Springs, and Oil.

Armor comes in three varieties, normal, Legendary, and Unique. Legendary items are dropped by Legendary-class enemies spawned randomly during combat. Uniques are items with specific stats that are obtained in specific scenarios, locations, or quests. There are six specific types of armors, Leather, Raider, Metal, Combat, Diamond City Guard and Vault Security. For the purposes of this guide I will omit details on the last two, as they are rare and thus impractical. The kind of armor you are using will determine some of the modifications you can make and each have three tiers indicating quality and strength: Regular, Sturdy, and Heavy.

A character of any level may break down an Armor item at a crafting table or remove or add basic mods, but the more beneficial mods will require the Armorer perk. There are many modifications available but here are some of the more notable ones:

Asbestos Lining

Reduced Energy Damage and Immune to being set on Fire.

Light Combat Armor Fallout 4

Adhesive 6
Asbestos 6
Ballistic Fiber 6
Rubber 3

Armorer 1

Material

Deep Pocketed

Improved carrying capacity. +10 Carry Weight.

Adhesive 6
Cloth 5
Leather 6

Armorer 2

Ultra-Light Build

Greatly reduced weight and increased AP bonus. +10 AP.

Adhesive 7
Cork 6
Fiberglass 8
Rubber 5

Armorer 3

BioCommMesh

Increases duration of chems 50%.

Adhesive 8
Aluminum 12
Circuitry 8
Cloth 6

Armorer 4 Science 2

Stabilized (Arm Mod)

Scoped Aiming is more steady.

Adhesive 6
Aluminum 7
Fiber Optics 3
Spring 4

Armorer 2

Muffled (Leg Mod)

Reduces detection from moving.

Adhesive 6
Cloth 5
Rubber 7

Armorer 2

Sleek (Leg Mod)

Increased Movement Speed while sneaking.

Adhesive 8
Fiberglass 5
Oil 4
Rubber 10

Armorer 4

Custom Fitted (Leg Mod)

Sprinting takes less AP.

Adhesive 7
Leather 8
Rubber 4
Spring 5

Armorer 3

There are also some Unique varieties of light armor, and most of them are sold by vendors. Here are some of my favorites and how they can be obtained:

Freefall Armor Left Leg
Freefall Armor Right Leg

Prevents falling damage (both pieces must be worn). Charm of heroism 5e dmg.

Found on the top floor of the Mass Fusion building.

Mantis Left Greave

+1 PER
+1 AGL

Purchased from Lucas Miller.

Wastelander’s Chest Piece

+1 PER
+1 AGL

Purchased from Myrna (or Percy) at Diamond City Market.

Champion Left Arm

+1 STR
+1 END

Purchased from Lucas Miller.

Champion Right Arm

+1 AGL
+1 PER

Purchased from Becky Fallon in Fallon’s Basement.

Commando Chest Piece

Increases AP refresh speed.

Purchased from Proctor Teagan after joining the Brotherhood of Steel and killing Kellogg.

Destroyer’s Helmet

+1 CHR
+1 INT

Sold by Penny Fitzgerald in Covenant.

Destroyer’s Left Leg

Increases wearer’s movement speed by 10%.

Purchased from Daisy in Goodneighbor.

Light Combat Armor Fallout 4

Heavy Combat Armor Fallout 4

Destroyer’s Right Leg

Increases wearer’s movement speed by 10%.

Purchased from Alex Combes in Vault 81.

Black Ops Chestpiece

+1 STR
+1 END

Purchased from Deb in Bunker Hill.

Black Ops Right Shinguard

Increaser wearer’s movement speed by 10%.

Purchased from Deb in Bunker Hill.

Mark 2 Synth Chest Piece

Enemies have a harder time detecting you while you’re sneaking and not moving.

Sold by the Synth requisition officer in The Institute.

Mark 2 Synth Helmet

+1 PER
+1 AGL

Sold by the Synth requisition officer in The Institute.

Mark 3 Synth Right Arm

Increases Action Point refresh speed.

Sold by the Synth requisition officer in The Institute.

Mark 4 Synth Chest Piece

Enemies have a harder time detecting you while you’re sneaking and not moving.

Sold by Level 4 Workshop Armor Merchant.

Mark 4 Synth Left Leg

+2 LCK

Sold by Level 4 Workshop Armor Merchant.

Power Armor

Those who are familiar with the Power Armor system in Fallout 3 and New Vegas will find it has completely changed for Fallout 4. Power Armor is no longer an inventory item that can be equipped at any time. Rather, it operates as a mechanized suit. Power Armor can be worn over all over types of clothing and body armor, however the effects do not stack. Like the light armor, Power Armor is divided into six parts: helm, torso, right leg, left leg, right arm, left arm. The pieces do not have to match or belong to the same set, however they do have to be attached to a frame and cannot be worn independently. There are four types of Power Armor that can be obtained, T-45, T-51, T-60, and X-01 and they spawn depending on your level.

Power Armor can be modified two ways: through paint, and through body modifications using salvaged components. The ones available to you will depend largely on which type of Power Armor you are using. For instance, the T-51 model Power Armor is the only type that can apply the Railroad paint job, the Minutemen paint job is limited to the T-45. However sometimes other issues are a factor, like the Institute Paint, which is only available after completing the game on the Institute’s side. Power Armor is modified at a Power Armor Station, which are found all over the Wasteland, often at Red Rocket locations. They can also be built in settlements.

Power Armor requires a steady supply of fusion cores, which you can find in many buildings, typically highlighted with an overhead light of some kind, drawing attention to its location. They also spawn randomly in ammunition boxes in the Commonwealth. The fusion core give the the armor its power, and once it is depleted, the player becomes overburdened and cannot move quickly. Any actions that drain AP, like sprinting or using the jetpack (an item that can be modded onto your Power Armor), will also drain the fusion core. Both the charge of your fusion core and the amount of fusion cores you have in your inventory are shown in the Power Armor’s display.

Fusion core performance can be improved somewhat by collecting the Repair bobblehead, which will boost efficiency by 10%, or by investing in all subranks of the Nuclear Physicist perk, which will improve fusion core lifespan by 100%. The highest subrank of the perk will also allow the player to eject spent fusion cores from the suit, which land behind and act as an explosive device. If you’re in a jam and can’t find a fusion core, sentry bots often carry two or more fully charged ones. For a list of other places you can find them, check this section from the Wikia.

There are a few Unique Power Armor pieces, and you may find it worth the time to track these down:

Honor
T-60 Left Leg

Increases Action Point refresh speed.

Available for purchase from Proctor Teagan after achieving Paladin rank in the Brotherhood of Steel.

Visionary’s T-60c Helm
T-60 Helm

Increases Action Point refresh speed.

Given as a reward for completing A Loose End in favor of the Brotherhood of Steel.

Piezonucleic Power Armor
Torso

Radiation exposure increases Action Point refresh speed.

This piece will be any one of the four models of Power Armor, depending on what level you are when you complete the task necessary to earn it. You must go to the Cambridge Polymber Labs and talk to Molly, then track down a number of “unidentified samples” and a radioactive isotope to combine at a terminal, resulting in the Power Armor torso.

Clothing and Outfits

For the most part, the items you wear under the light armor pieces are not modifiable. However, upon completing the Jackpot missions for the Railroad, Tinker Tom will award you a ballistic weave mod, which allows you to strengthen and improve your clothing and outfits. Most, but not all, items can be improved. Many unique outfits cannot be altered. The selection of hats is also slim.

To improve your outfits with a ballistic weave mod, you will mostly need Adhesive, Ballistic Fiber, and Fiberglass. As explained in our guide, Adhesive can be made in massive quantities at settlement campfire with Corn, Mutfruit, and Tato. Ballistic Fiber comes from items like Military Grade Duct Tape, and Fiberglass can be found in items like Abraxo Cleaner and Telephones, the latter of which I suggest always collecting every time you see, as they also contain Copper.

Of the Unique outfits available in the Commonwealth, here are my favorites:

Agatha’s Dress/Reginald’s Suit

+3 to Charisma

Complete Curtain Call, the mission to rescue Rex Goodman from Trinity Tower, to receive this item.

DB Tech Varsity Outfit

+2 to Luck

Located in the DB Technical High School, on top of some lockers on the second floor.

+2 to Strength

Located in Hubris Comics on a shelf on the top floor.

Zeke’s Jacket and Jeans

+1 to Charisma
+4 to Unarmed

Do the two introductory quests for the Atom Cats to obtain this outfit.

For more complete stats on any of the above items and to get a more complete listing of the available armor, outfits, and clothing, check out the full article, complete with stat charts, over at the Fallout Wikia.