Total War: Attila New!! Factions Units Units in Custom Battle Buildings Technologies Household Regions Mercenaries Total War: Rome II Factions Units Auxiliary Corps Units in Custom Battle Buildings Technologies Household Regions Mercenaries Total War: Rome II: MODs Radious Total War Mod Divide et Impera Total War: Rome II: ICONs BullGod's Unit. Unfortunately in the case of Rome: Total War almost everything you learn is wrong - except maybe geography. These three families were not different factions as Total War portrays them. They were related and had similar interests and competed for honors and so on and so forth.
Brutii (RTW Faction) | |
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Name: | House oF Brutii |
From Game: | Rome: Total War |
Culture: | Roman |
Playable: |
The Brutii are one of the three playable factions in Rome: Total War that are playable from the beginning (the other two, of course, being the other Roman Houses, the Scipii and Julii).
- 1Game Play
- 1.3Units
Game Play
Being one of the three Roman families, the House of the Brutii will receive missions from the Senate, and will be forced to deal with the consequences of not completing them.
At a certain point during the game, the Senate will demand that your faction leader commit suicide. If you accept their demand, the heir will become the faction leader and the process will be renewed several years later. If you refuse, you will initiate the Civil War, a gameplay mechanic unique to the Roman factions. It should be noted that, once your popularity with the people is high enough, you can simply initiate the Civil War by attacking another Roman faction. Also, if you are playing as another faction the Civil War will not take place.
Starting Position
Brutii starts on the southeastern part of the Italian peninsula bordered by Julii and Scipii.
- Tarentum: Brutii Capital; Region - Apulia
- Croton: Brutii Large Town; Region - Bruttium
House Of Julii
Victory Conditions
- Long Campaign: Hold 50 provinces including Rome.
- Short Campaign: Hold 15 provinces and outlast or destroy the Greek Cities and Macedon.
Units
All of the Roman factions share the same unit roster. The Roman factions are unique, however, in that once you construct an Imperial Palace in any of your Italian cities you will receive a message informing you that the Marian reforms have taken place. The Marian Reforms introduce a more powerful roster of heavy infantry units (such as the Legionary Cohort), which replace your older-style legions. Any older units will not be automatically replaced, they will simply continue to exist, but you are not able to train any more.
- Pre-Marian Units
- Infantry
- Missile
- Ballistas
- Scorpions
- Heavy Onagers
- Repeating Ballistas
- Cavalry
- Equites
- Cavalry Auxilia
- Special Units
- Arcani
- Wardogs
- Incendiary Pigs
- Post-Marian Units
- Infantry
- Auxilia
- Early Legionary Cohort
- Legionary Cohort
- Praetorian Guard
- Urban Cohorts
- Early Legionary First Cohort
- Legionary First Cohort
- Arcani
- Missile
- Light Auxilia
- Archer Auxilia
- Cavalry
- Roman Cavalry
- Legionary Cavalry
- Praetorian Cavalry
- Armoured General's Bodyguard
- Infantry
Unique Units
Velite Gladiators: Every Roman faction has its own unique type of gladiator, and the Velite Gladiators are the ones that are available to the Brutii.
Rome Total War Scipii
Strategy Guides
RTW Factions |
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Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels |
So I’m currently running a Brutii campaign on Rome Total War. It’s set to manage all settlements, hard campaign map, hard battles, and long campaign (50 territories + Rome for victory). I’m just at about 230 years left on the clock for victory and I’ve passed the reformations allowing me access to the more powerful units.
House Of Brutii
As you can see on the screenshot I took bellow, I’m moving two armies into attack Thrace to my North. This comes from being slightly behind on my territory goal, and the fact that they’ve been sending spies and small armies at me which is quite frankly annoying. So, in the spirit of Roman fashion, I’m going to crush them like the flies they are. It also served the purpose of acquiring an alliance between myself and Germania, who I would like to not fight if at all possible (while they are just barbarians, they’re long pikes present me with a severe disadvantage). I’ve left a large garrison on the far left to provide flanking support if need be, while the central army I play to continue marching up into the second Thracian town once it’s captured the first, which should be easy.
Also, I’ve begun a three pronged attack on the Pontus territories to my East (shown on the map as red/blue). They’ve expanded their territories down well into Egypt, and if I don’t intercede quickly they may prevent me from being able to maintain a foothold in the region where I’m preparing for my fight with the Scipii once I have enough support (which should be soon, hopefully). While not shown, I’ve also set up a stronghold in the north by the Julii territories, and a full sized army stands ready to attack Rome.